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Home of Contemplative Blockheads

Browse: Page 3
Silent Stories: The Last of Us Part II's Unusually Riveting Collectible Notes

Silent Stories: The Last of Us Part II’s Unusually Riveting Collectible Notes

May 7, 2021 · by Jenyth Evans · in Features

Jenyth Evans loses herself in an epistle.

Will I Write Poetry on My Father’s Grave?

Will I Write Poetry on My Father’s Grave?

March 31, 2021 · by Emma Kostopolus · in Features

Emma Kostopolus on writing, mourning, and Ghost of Tsushima.

Off the Grid: A Look Back at Assassin's Creed, Part 3: Revelations

Off the Grid: A Look Back at Assassin’s Creed, Part 3: Revelations

March 21, 2021 · by Lockesly Winters · in Columns, Off The Grid

Lockesly Winters has learned nothing.

Opened World: Dancing On My Own

Opened World: Dancing On My Own

March 14, 2021 · by Miguel Penabella · in Columns, Opened World

Miguel Penabella jams to Sayonara Wild Hearts.

The Last of Us Has a Problem with Minority Trauma

The Last of Us Has a Problem with Minority Trauma

March 10, 2021 · by Shae De Pass · in Features

Shae De Pass on how HBO can still make it right.

Due Diligence: Assassin's Creed Valhalla's main character is a woman. So why'd Ubisoft put a dude on the cover?

Due Diligence: Assassin’s Creed Valhalla’s main character is a woman. So why’d Ubisoft put a dude on the cover?

March 7, 2021 · by Leigh Harrison · in Columns, Due Diligence

Leigh Harrison expresses some animus of his own.

Off the Grid: A Look Back at Assassin's Creed, Part 2: Brotherhood

Off the Grid: A Look Back at Assassin’s Creed, Part 2: Brotherhood

February 21, 2021 · by Lockesly Winters · in Columns, Off The Grid

Lockesly Winters is a master of suppression.

Opened World: Men Who Are Boys

Opened World: Men Who Are Boys

February 14, 2021 · by Miguel Penabella · in Columns, Opened World

Miguel Penabella unpacks the privilege of acting childish.

The Miracle Animal and the Pale Inside: Existential Thought in Disco Elysium

The Miracle Animal and the Pale Inside: Existential Thought in Disco Elysium

February 10, 2021 · by Keith Gordon · in Features

Keith Gordon, first and foremost, is.

Due Diligence: The Mass Effect Andromeda Trilogy, Part VI: Colony Wars / Was It All Worth It?

Due Diligence: The Mass Effect Andromeda Trilogy, Part VI: Colony Wars / Was It All Worth It?

February 8, 2021 · by Leigh Harrison · in Columns, Due Diligence

Leigh Harrison hits the pub.

Intricate Rituals and the Ties that Bind: Emotive Masculinity in Death Stranding

Intricate Rituals and the Ties that Bind: Emotive Masculinity in Death Stranding

February 4, 2021 · by Wyeth Leslie · in Features

Wyeth Leslie and the boys are back in town.

The Language of Level Design in Hitman

The Language of Level Design in Hitman

January 10, 2021 · by Bartłomiej Musajew · in Features

Bartłomiej Musajew shows off.

Art Tickles: Emotionally Over Budget

Art Tickles: Emotionally Over Budget

December 28, 2020 · by Taylor Hidalgo · in Art Tickles, Columns

Taylor Hidalgo is mostly buying on credit at this point.

Dungeons, Dysphoria and Dys: Eternal Space Jail

Dungeons, Dysphoria and Dys: Eternal Space Jail

December 23, 2020 · by Tess Everman · in Features

Tess Everman plots their escape from gender.

Off the Grid: A Look Back at Assassin's Creed, Part 1: Assassin's Creed 2

Off the Grid: A Look Back at Assassin’s Creed, Part 1: Assassin’s Creed 2

December 16, 2020 · by Lockesly Winters · in Columns, Off The Grid

Lockesly Winters is always feeling desynced.

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About Haywire Magazine

As of October 2026, Haywire has gone into archive mode. Thanks for all the support over the years!

Haywire Magazine is a bi-monthly games culture webzine turned blog collective.

We aim to offer a shared space for critics outside the traditional publishing system. No entrance requirements, just throw your ideas at us and we'll help you get them written up and out there.

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