Issue 2 - Choice

In the second full issue of Haywire, we explore the role of choice in virtual worlds.With a tale of sacrifice in the face of undead, an analysis of Max Payne’s final call , our examination of narrative decision-trees and blind…

Issue 1 - Journalism

Following our first experiment, Issue 1 of Haywire is dedicated to exploring the current state of games journalism, with our take on the Mass Effect 3 debate, an analysis of the role press plays in propagating corporate speech, perspectives on…