A look at the properties of digital projectiles. By Joshua Ens.
Not one for the Album. By Zachary Brictson.
This summer, we hit the apex of the genre movie blockbusters. By Andrew Huntly.
How Assassin’s Creed has forgotten that it’s cool to be cruel. By Ethan Woods.
Why RPGs should do away with needless busywork. By Joshua Ens.
Forgetting more than just their clothes. By Zachary Brictson.
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