A few words on upcoming changes.
On last year’s discussion of Bioshock Infinite.
Sam kissed a girl, and Joe Köller liked it.
Some things that have happened elsewhere and some things that have not happened here.
Tale of Tales’ latest focuses on the sensual relationship of player and device. Joe Köller went hands-on.
Joe Köller sat down with Jon Ingold of Inkle to discuss mechanical transparency and procedural prose.
What will become of old games in an industry built on novelty? Joe Köller went digging in the desert of technology.
Joe Köller on videogames’ favorite nonsensical yardstick.
A look at A Machine For Pigs’ plot trappings. Heavy spoilers.
A brief look at some of the things we have and haven’t been doing.
On multiple choice narratives.
Bioshock Infinite garnered a lot of criticism for the puerile excess of its core mechanic. Joe Köller examining the case.
Far Cry 3 failed as satire. For Joe Köller, it failed as social commentary too.
Joe Köller has gone missing in Proteus.
On the challenges of curation.
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